ARASH KHAZAIE
Gamified Occupational Augmented Therapy
Significant advancements in occupational therapy (OT) have enabled therapists to customize solutions and prescribe at-home exercises tailored to patients' needs. Research indicates that up to 50% of individuals discontinue OT exercises, impacting progress when home exercises are neglected. Motivation, family support, comfort, consistency, and pain tolerance are key factors influencing exercise adherence. This project aims to address this challenge by gamifying rehab through Virtual Reality (VR) technologies using a wearable device. VR has demonstrated success in rehab programs for cerebral palsy and stroke patients, improving motor skills and hand-eye coordination, while gaming technologies have shown potential in enhancing pain tolerance. Leveraging these technologies can make rehab exercises more engaging and effective, improving patient adherence and outcomes. To learn more about the project, you can listen to the project pitch, visit the project log, watch the demonstration video, and view visuals illustrating its impact and potential.